I was hit with an inspiration for the creation of a somewhat ruined throne set, and I wanted to reteach myself how to effectively use Zbrush after using Fusion for a while. Since I had been playing a lot of Total War: Warhammer, I thought it would be interesting to make it a dwarven throne, using mostly stone. I found a concept I enjoyed and got working. I did all of the hi-poly in Zbrush, then moved to Maya and used Quad Draw for retopology. I then took the assets over to Substance Painter for texturing, and then placed, lit, and rendered them within Unreal. I go into a bit more detail within the actual post, but if you have any questions, please feel free to post them! Many thanks for giving my work a look!