T34/76 Soviet Tank

My first personal project since landing my first industry job, and I wanted to try something bigger and more involved than my previous works. I knew I wanted it to be mechanical, so I was looking around for some inspiring concept art when I landed on Michal Kus's T34/76 tank art. This project is the result.

All told, the tank comes out to about 22K polygons. Modeled in Fusion 360, detailed in Zbrush, retopologized and UV mapped in Maya, textured with PBR materials in Substance Painter, and rendered in Unreal Engine 4.

Base color, PBR, and lighting.

Base color, PBR, and lighting.

Concept art by the incredibly talented Michal Kus (https://www.artstation.com/michalkus). This piece inspired this project.

Concept art by the incredibly talented Michal Kus (https://www.artstation.com/michalkus). This piece inspired this project.

Reference sheet for materials and design elements.

Reference sheet for materials and design elements.

UV maps for the tank. The textures were mapped across 2 4096x4096 images.

UV maps for the tank. The textures were mapped across 2 4096x4096 images.