My first personal project since landing my first industry job, and I wanted to try something bigger and more involved than my previous works. I knew I wanted it to be mechanical, so I was looking around for some inspiring concept art when I landed on Michal Kus's T34/76 tank art. This project is the result.
All told, the tank comes out to about 22K polygons. Modeled in Fusion 360, detailed in Zbrush, retopologized and UV mapped in Maya, textured with PBR materials in Substance Painter, and rendered in Unreal Engine 4.

Concept art by the incredibly talented Michal Kus (https://www.artstation.com/michalkus). This piece inspired this project.